I met vertex issue during the modeling

Hi everyone,

I’m going to add both Bevel and Subdivision modifiers on this mesh, and I can make sure the vertexs of the both sides is totally same. So, the result should also be totally same after I add the modifiers. That’s what I need.

However, I got an asymmetric result on the left side (as you are looking in the picture). It has a raised corner.

This model is createed from one Plane, which is added Bevel, Extrude, and finally get this appearance.

I’m looking forward the resolution of the issue. I need your help!

Sorry, my English is not good. I hope I have described my problem clearly.

Thank you SO MUCH!

YW

It looks like a modeling problem from the image.
Or the bevel may have acted on the wrong edge.

To be exact, checking the corresponding modeling is the quickest way to know. (Attachable capacity 5mb)

Alternatively, switch to the wire frame in the Viewport Shader view to see how the bevel modifier makes the edges.

Hi,

Thank you so much for your reply!

As you just said, I have created this mesh many many times, and always got the similar result. And I have switch to the Wireframe mode to check, the both sides are totally same. This issue really desperate me!

YW

Have you tried to select everything in edit mode and do a “merge by distance”?

This kind of problem can happen if there is an edge that’s detached.

I can’t tell from the image. :sweat_smile:
If you modeled one side and then replicated it to make the other side, there might be a Face Normal flipped problem.
Or there could be modeling mistakes.

Welcome :tada:

if both sides are really symmetric and after beveleing the aren’t then you might check the normals by (the circle/disc icon on the top right) Viewport Overlays → Face Orientation and then everything should be blue. If not recompute normals…