My character is roughly 4 feet tall and I want the camera to show the player’s hands from s fps view. The camera is parented to the head bone and I can animate the arms where the hands are visible, but they take up too much of the camera. Is there a way to resize a perspective-view camera in both directions, without butchering the focal length. I do not want to use phantom arms on an overlay scene. Thanks.
I noticed I can change the near clipping and put the camera into the player’s head, hopefully solving the problem, but I still need to test a ray sensor on the camera.