Hi everyone, mostly I have been dealing with learning modeling, lighting and rendering. However, now I got to a point where animation becomes important. Before I hit the books, I would like to quickly try to run an example walk cycle and I wanted to describe it here and ask if someone can please help.
I have to export a character walk in .dae format (simple enough) it can not be keyframed, it has to be bone animation (never tried it). I just need the character to take a few steps forward (I don’t have a character). For my example, it can be a stick figure or anything that looks bipedal and can walk. I can download characters from blendswap (but as I said I don’t know what I’m doing).
Can someone maybe give me quick step by step instructions so I can get a simple walk cycle to test. This is for a game engine. I can handle everything else and once I do this, I can go through the tons of blender animation tutorials that I have.