I Need a Little Help With Sculpting

Hello! I’ve recently begun my very first character model, which is (or will be) an anthropomorphic deer person. Since the antlers of his particular breed tend to be more vertical, I used the Snake Hook brush to extend his antlers upward. Here’s the problem; they’re completely vertical now, and I don’t know how to curve them into a proper form. If you could help me figure out how to fix this, I’d really appreciate it.

And while I’m on this topic, is there any good method I can use to even out the antlers’ meshes to give them a nice, smooth look? They’re very bumpy and uneven.

Side View

Front View

My God, that front view reminds me of Fatigue from The Bedfellows…

If you want to rotate the antlers, the only solution for me is to go in edit mode, put your 3D cursor at the bottom of one, select its vertices, enable proportional editing and rotate. Then use the grab brush to fine tune the curves.

About the bumpy surface, first have a look at your model with smooth shading enabled. If it really looks bumpy, add some more vertices (with dyntopo and a sculpt/draw brush with 0 strength) and then use the smooth brush, or in edit mode, select the vertices, then ctrl+V > Smooth vertex (tweak the parameters in the T panel)