I’m a beginner, and I’m trying to learn how to bake a texture onto two walls which has a bump and spec map. To allign the texture, I simply checked “keep UV and edit mode mesh selection in sync” inside the UV editor and scaled it up until the texture looked good in the rendered view.
The problem comes when I try to bake the texture though, because by using this method to scale the texture, my UV map is all messed up and baking onto it is now impossible.
Here’s an image of what I mean exactly:
Any advice on how I can pull this off?