I need blender game engine tips. please

I am currently planning on making a full game made with blender. I’ll be going for an emotional platformer, and I am still thinking of other ways to make it unique.

I tried starting it with unity, but I find quite difficult because I liked and I was too immersed on blender’s controls over the camera, on how you modifiy things with it, the shortcuts and everything.

Can you please give me some tips on:

  • Better game optimization
  • Tips on lighting, Lighting effects, Fake glows and lightings
  • Projectiles, moving objects that follows your character
  • Effects, like fire, more nice looking mists
  • Fluidity on movements of character and environment animations
  • and any other tips you can give me :slight_smile:

I’ll read your answers thoroughly because I really want to make a good game with blender, and maybe sell it in the future.

Hopefully the blender gods and godesses will answer this :smiley: :slight_smile:

Well, I am keen on logic bricks where ever possible,
but there are some things that are easier with python

I can help with motion etc :slight_smile:

I like to use logic for loops to animate rag dolls,

Check out super star escape? (Zrise .blend)

the platforms should help :slight_smile: and there are some “armature and physics” driven effects:)

I made this in about 30 minutes :slight_smile:

it was for a competition but I have issues staying on task and I have a team project going…

Attachments

ZRise (1).blend (1.03 MB)CodeItAll.blend (522 KB)RigidDemo.blend (1.08 MB)

Oh thank you, that was a fast reply :slight_smile:
OH Ive seen this game on a competition! :smiley:

Thank you RossBlenderArt!, this links are what I need, Too bad these wonderful improvements doesn’t come in one package

Check out code it all, :slight_smile:

Physics is good motion :slight_smile:

note the lack of any python

the is a walking rag doll (needs work)

:slight_smile:

Attachments

RunFast.blend (1.95 MB)

No problem, hope it helps! :slight_smile:
As far as I know Harmony Phase 1 is merged and Phase 2 is still in progress (I think).
Everything else can be ‘pick n’ mixed’ into one .blend file. In theory. :wink:

Here is the first look on what I will be making. All graphics in here do not really look good. What I aim for is to have a platformer game with a gritty, dark, and surreal environment. What I plan is when the game starts, there will be a cutscene on who the character is, what he does, and what he’ll be facing. Maybe I’ll name this game “Burdens” or “Escape”, and I made a promise to myself that I will finish this game no matter what :slight_smile: This is more likely what I am, what’s going on my mind, the things that creep me out, things I want to escape from. More like a biography of myself with a twist.

Blendfile: www.mediafire.com/?9sfczi5qhgbx4c1
(an error occurs while I was attaching this file, so I just uploaded it on mediafire)

Controls is just space for now, the character just jumps frontward, Made with blender 2.66
If the character doesn’t jump on older versions, it is because I used the character motion in the logic bricks with the jump button

I just hope that the next official blender release will have the BGE emitters, better optimizations, and all the awesome things candy branch have. Ill be posting an update of the game in another thread once I get the things that I want on the game

And If it is possible, I want to work with you BluePrintRandom in the future :slight_smile: Ive always want to develop a game with someone else.

Team projects Project Wrectified

I added CodeItAll and RigidDemo @ top:)

You cant make a AAA quality game without using Python. .learn Python. .learn OPENGL_GLSL programming. .

indeed, we need it all

Thanks guys :slight_smile:

Nice work Akira!!

:slight_smile:

Thx, Blueprint
http://www.youtube.com/user/MrMataii/videos?flow=grid&view=0 - about lightening and stuff

Thanks Akira . ! :wink:

http://www.youtube.com/watch?v=skEU_AfR9Y4 - terrain painting.
http://www.youtube.com/user/koalaboy166/videos?view=0 - some good one tuts.