I need Blender module in game.exe

Hello Everyone!

I have just registered, but have reading this forum for a long time. Usually I find answers, Thank You very much.

I am not making game, but a software to visualize complex mathematically described movements. Educational use. About 50% of my controllers are script type ones. I found the Blender.mathutils very useful. The software works fine in Blender, when I push p.

BUT, if I export it to exe file, only those scripts works, which do not use the blender module. And the prompt screen keeps printing:
“ImportError: No module named Blender”

One of the scripts which don’t work starts like this:

import GameLogic
from Blender.Mathutils import *

cont = GameLogic.getCurrentController()
own = cont.getOwner()

a = own.getOrientation()
rot = Blender.Mathutils.Matrix \

(…)
and so on.

How Can I fix this? Maybe some other way of referring to the commands in that module could help? I have very basic python skills entirely from blender tutorials.

Thank You!

(I use Blender 2.49b with the correct python (windows), have the dlls in the same direcrory whith the executable file, the same happens with blenderplayer as well.
I may want to run the program on windows PCs where nor blender neighter python are installed.)

Use the game engine equivalent - import mathutils - then use mathutils.Matrix or whatever instead of Blender.Mathutils.Matrix.

SOLVED!

Thank You very much. A simple solution, since a big help.