Basically I decided to model a m16a1 and so I started off with the high poly. Tried my best to keep the topology as flexible as possible but it seems it takes me forever to remove edgeloops. I only managed to get to 34k tris removing edges and also taking down some of the subsurfs I had. Without it the model gets some shading problems that don’t look great so on some parts I have no choice. Perhaps I didnt optimize it well or my topology is just bad atm. I was wondering what anyone else thinks I should do.
Should I just retopo the whole thing to get a better result for the low poly and just bake this guns details to that?
Ill leave a few photos of the HP gun and the blend file here:
http://s000.tinyupload.com/?file_id=25096375636976773623 (P.S sorry if this upload website sucks, let me know of any good free ones!)




