I need help: animations-to-game

Hello, blender community.

Blender v2.56

My Skill level:
I started learning blender a couple of weeks ago. I’m at the point where I can make simple animations and simple character designs in ten to twenty minutes with simple textures included. I can also make simple logic bricks in the game editor.

My Problem:
I’m experimenting with game creation now. I already created some running videos of a character and believe I have the skills to create a numerous amount of varying animations. I have looked at the blender cookie Game Engine: Basic Simple Character tutorial. I followed his steps:

  • Create a Simple Character
  • Create a simple texture
  • Create a simple walking animation
  • Change the armature parent to armature instead of object

I then completed the simple logic brick for playing the animation with the press of ‘w’. I’ve tried numerous keyboard buttons, game parameters (ghosts,actors,dynamics, statics ,RBs…etc.), and the like. I have to be missing something…

I realize that the Blender UI in the tutorial looked a little bit different. Is this the problem? I’ve attached my simple character. I believe my other character could be fixed if this simple one is fixed.

Dowg.blend (920 KB)

~Thanks

EDIT!!!
I figured out what works for me. On my main character (not the dowg). All I did was switch the modifiers ie. I put the Armature Modifier above the subsurf modifier and it worked. :slight_smile:

Hi Crump, and welcome to the blender community! :smiley:
I do not know much about character animation but I found the problem. The main problem is that some how the mesh object does not have an “Armature” modifier. This is easy to correct. Select the mesh and the select the armature while holding shift. Then press Alt + p and select “Clear Parent”. Next press Ctrl + p and select “Armature Deform”. And finally either apply the “Subdivision Surface” modifier to the mesh or move it below the “Armature” modifier. (In my experience the game engine runs faster if you apply a “Subdivision Surface” modifier.) Apparently an armature does not work after a subsurface in the GE due to a bug in blender. I will look into this and probably report it soon.:wink:
Let me know if you need further help.