I need help with creating clay textures

I’m recreating some scenes from the good old game, The Neverhood. Modeling the stuff is quite fun, but no matter how hard I try, I can’t get the clay textures to look even remotely believable.

Any suggestions on how to go about this?

Use…

-Oren-Nayer diffuse shading with slight roughness
-Low specularity
-Some light SSS and translucency
-Some ramp shading to tweak the way lighting falls off the material

That got me quite far. Thank you. It now looks a bit like clay. I’ll keep pounding it until it looks like the screenshots. :slight_smile:

Clay can have wide range of textures. It can be every thing from wet and glossy to all the way down to rough and dull. I experimented with spun clay while it is still wet. It has specular and soft streaks. Which, I recreated with normal map.

Its clear, part of clay object is about texture but also it has some thing to do with its organic form about them.

http://i1135.photobucket.com/albums/m626/cabby24/Blender%20Pics%202010/clay.png

The clay in the Neverhood game which he was trying to recreate was mostly smooth and dull, a little more like play-doh than wet clay (google for screenshots from the game to have an idea)