So I´m currently trying to improve in Blender because the only thing I´ve managed is pretty symetrical shapes which isn´t really what I would like to keep doing. I want to try out organic stuff that isn´t always 100% symetrical and more natural. So I thought I´d make the legs of a wolf to just slowly creep closer to my goal. I felt like the face of a wolf would be a little too hard for now. But I´m kind of stuck at the moment. I´m not sure how to model this properly without it looking like PS1 Graphics or just simply being a huge amount of unnessicary work. I´m really not used to making smooth and round shapes. I´ve got a 2D Model made but I´m not sure how to get it into a 3D Shape and don´t know If this 2D method is even efficient/good.
Can someone give me any tips ? I´ll attach a picture of my 2D Legs below: