ok so there are key frames at 1-30-40-50-60 and my actuator is playing 30-60 why does it glitch back to any keyframe before 30? It also has something to do with the motion actuator. If you disable it, it works again.
Here’s a .blend Animation.blend (452 KB)
step 1 = each actor is [ Physics Mesh+code container ] -> a armature parents to this -> GFX meshes parent to the armature.
this way, the actors armature Animations origin is the Physics object (no teleport back to where animations were made)
what he says is:
Ok thanks guys