With the small craters/holes in the mesh. I don’t know how they got there or how to get rid of them. Can anyone help me?
Hey Silver_Swipe, welcome to the forums!
Those dimples are laid out in a pretty regular grid-like fashion, so I’m guessing they show up where the mesh has vertices positioned.
It’s hard to tell what’s actually going on here with just this image, though. More info is needed, like a description of what you were doing just before you noticed the issue. A screenshot of the modifier stack for that object might be enough to help, otherwise you could upload the .blend file for others to look at.
those kind of issues are popular on twitter. You can find the solution here: https://twitter.com/andrewpprice/status/1253142496260972544
when i try to post a blend file it wont allow me due to me being new at this. The last thing I remember doing before I noticed this was I was working on sculpting.
it does seem like the vertices have little breaks in them though
Hi, if the file is not to heavy upload > https://pasteall.org/blend/
You could try using smooth modifier on it, or smoothing in edit mode, if you don’t lose too much shape…
I know the tutorial where this dount comes from and I had the same problem as you. I think you hided most of the vertices (H on keyboard) to edit the edge of the icing. But you never actually unhided those vertices, so they are missing and create these craters.
Just select your icing, go to edit mode and unhide everything (alt+h)