Working on a bedroom, and I want this armchair there. But I want it to look more realistic what can I do
Are you have reference image ? As a matter of fact, there are a lot of things that need to be fixed, but according to the picture you can at least specify the steps. sry bad eng
You can get some 3D models for free in Sketchab, like this one: https://skfb.ly/6rWEW
Also need UV unwrap and a PBR texture: https://www.cgbookcase.com/
But if you want model your own chair, start with simple models without cushion. Go slow, and try to get good with single objects. There’s a ton of modeling and sculpting tutorials for Blender, diving in.
honestly how can I explain, I’m not sure. but I can say some tips.
- Using fspy application, you can export the picture to 3d environment and find out the size of the seat In this way, you can create a very simple box model. This makes your job really easy. fspy is free.
You can get more good result using Fspy. (https://fspy.io/)
- Manually modeling this is difficult and pointless. With Curve, you can draw outlines and fill in. There are many different addons available. My tip (https://blendermarket.com/products/curves-to-mesh) is really easy and useful. Of course, it’s not necessary, it just makes your job easier.
- You don’t need to model pillows. The simulations will do much better for you. You can find so cool tutorials in youtube.
https://www.youtube.com/watch?v=MLUnfE4FcOY look like this.
- Do not waste time with materials or rendering before your model reaches the stage you want will not be of any benefit to you.
I like to help people, I will examine this model in my spare time, but this will not help you, the structure of the model is more difficult than it seems. Try again without giving up.
You should always try to get as much reference images as possible, if you can. The chair may not appear symmetrical from that angle, but it actually is. That’s why you’re modelling one side differently from the other.
Did a google search, it’s a swoon lounge chair
Honestly, I think you should take a look at more Blender beginner tutorials before trying to tackle a project like this on your own. Seems you’re missing a quite a few basic poly/subd modelling knowledge. I’d look at a few Andrew Price tutorials - maybe the chair and the anvil tutorials.
Following a few more tutorials would be the best thing to do, but to give you an idea of how you could approach it, one way would be to model the basic inner shape, solidify it, mold the shape a bit, then subdivide it.
This is pretty crude, since I only spent about 15 minutes with it, but that’s pretty much what I did here.