I need help

I m looking for some tutorial how to make your model of human walk by keyboards like in RPG games i alredy have a model and bones in it but i dont know how to make it walk by w,a,s,d, keys like in games. Can somebody help me pls ??
(sry for my english im from slovakia :))

A basic 2 part tutorial here to get you started http://www.blendercookie.com/2010/05/13/game-enginecharacter-part-1/

thx that tutorials are great. but i need help with my blender
i dont know how to open window on right - Transform where are location and Scale
and i dont know how to open window under it (View)
and i dont know how to open toolbar next to Transform were are view all scenes, display, bone groups, Ghost, …
pls help me :confused:

i don’t know how to open window on right - Transform where are location and Scale

Just klick on the plus symbol on the top right in the 3D view window. Or pess the N key.
The window on the left ist the T key.

and i don’t know how to open window under it (View)
and i don’t know how to open toolbar next to Transform were are view all scenes, display, bone groups, Ghost

I think you have switched to fullscreen, press the CTRL+UpArrow key, then the window should be shown. Or you can rest the windows by loading the factory settings, in the menu under “File” and there “Load Factory Settings”

I need help with starting my game i finished my figure of human including all motions like walk run and jump or turn left or right and then i import city.obj and set it to static but when i start game my figure fall through the city and wont stop falling. Whats the problem ??

Maybe you have enabled “Gost” the collision box or you have set a to big “Radius:”.

i havent set it as ghost. Radius of what ?? If i put him only on plane he will not fall through he fall only through city or plane when there is city. and i have another problem when i start game i cant see plane and parts of my figure or parts of city but when i render it (render current frame) figure and plane and city is full render and they have no problems. What the hack is that ?? whats the problem that i cant see half of my head or i cant see some floors or full building in city when i start game

  1. You can see the collision radius when you stitch to wireframe view. The radius can be changed in the physic panel. You should also apply the scaling, with CTRL+A key, to your objects. Don’t use Loc for the movement. Use LinV instead.
  2. First switch in the edit mode (Tabulator key) and press the “Remove Doubles” Button in the left side window (T key). Then check the normals. You can enable the normals in the right panel (N key). First try to auto recalculate the normals with the “Recalcualte” button. If that not working, select all wrong faces and switch the normal direction with the “Flip Direction” button.



And did you watch all three Bendercookie videos? http://www.blendercookie.com/category/all/tutorials/game-engine/

My collision radius is OK and i try everything u describe (HG1) but sill nothing my figure still fall through imported city , and through plane when there is city but when i just open my figure a put plane under it my figure will not fall through it only through city . and i still cant see all walls and buildings in play game mode . And im looking for tutorial how to make 3rd person camera controlled by mouse like in RPG games.

  1. If you post your file I have a look on it.
  2. Mouse look http://www.tutorialsforblender3d.com/Game_Engine/MouseLook/MouseLook_First_1.html (use the rotation controler on your caracter).
  3. 3rd Person Camera Collision Detection http://www.blending-online.co.uk/8501/49279.html.
  4. Third person template http://www.aandria.com/third-person-template-for-the-blender-game-engine/.

I need a little annoyed at you. I have taken a look on your file and you haven’t done anything what I wrote in the post #8.
But never mind.

  1. The some normals are wrong, that are the reason why you can see trough the city
  2. You havent applyed the scaling (CTRL+A) to your Eddie_box. But your charakter is so smal that in your case applying the scale is no option. So change the radius of the Eddie_box to 1.00.
  3. You use Loc in the motion actuator. Use LinV instead so you can’t run through walls.
  4. Scale your city and the player 10 times bigger.
  5. Your armature pivot point is out of center (not important but it don’t look good).
  6. You don’t need the parrent actuator (parrent to Eddie_box). You can parrent the armature direct to the Eddie_box box.

Attachments



CharacterKit.blend (632 KB)

i tried thing u tell me but i dont send u file with that settings u tell me to do i just send you file without it because i thought i done something wrong that it isnt working so i dont want bother u with removing all my bugs.to point 5 how can i move pivot point ?? To point 6 why i dont need parent actuator to my box this was in blender game engine tutorial that i need to make it parent or my figure will not be able to move. Thx for sending me that file with figure and thx for camera tutorials

To point 5. Select your armature go into edit mode (tab key). Then in edit mode select all bones and move them (g key) and move them along the x axis (x key) to the pivot point.
To point 6. Yes you have right, in the blender game engine tutorial he use a parent actuator. You can do that so but if you scale the box the armature and the mesh did not scale. You can parent the armature direct to the box. Select first the armature then the box then parent both with Alt-P. The right order is Box–>Armature -->Mesh.
You can look CharacterKit.blend.