I’ve been mildly pulling my hair out over this for about 4 days now. Whenever I export this model my friend made to FBX It turns into an absolute abomination. Originally it was 1,000,000 VERTS. I attempted to lower it to around 600K. (I’m trying to get him into Unreal Engine) What I find odd about this whole thing is that when I export it to FBX It goes right back to 1,000,000! I checked all objects to see if they still have modifiers on them but there is nothing there, yet when It gets to FBX It’s subdivisioned and back to the way it was! Can somebody please help me with this whole thing and what not? (Oh yeah, and none of the textures work)
https://gyazo.com/1830599836d3487b646404ee78d01d7c
Example of the Good one
https://gyazo.com/ef155bcfae04bccc0376c0b8f1c89136
Example of the bad one
https://drive.google.com/file/d/1Bt-2JCq2YGQpdhc2TToqN8UO8RaFShe_/view?usp=sharing
The .Blend
https://drive.google.com/file/d/1PsAP484-qwpkerBnp1SUebMpvB8SuOtL/view?usp=sharing
The FBX