i need some help

Hi!I’m new in Blender and I have a question .Are there any way or techniques to prevent the mesh from passing through
another mesh while modeling and animating?Coz when i’m animating my character using
relative vertex keys. some of the face vertices pass through the eyeball object. i tried to adjust every vertices of every inserted mesh keys but still
it happens.

Nope. Just be carefull and set enough vertex keys so that it doesn’t happen.

GreyBeard

Thanks Greybeard.

Also, watch the interpolation. If you use spline interpolation with keys, sometimes you find values overshoot because you need to adjust the tangent. You can also change individual keys to have different interpolation. If you tab in the IPO window the curve menu changes to point. This menu has an extra handle adjust option.