Tonight, I decided I’d like to try modeling a car. I just have a few questions about methods of design.
First off, when I start making my car, should I allow for the wheel wells when I’m drawing the initial shape of the car? Or if possible, can I “cut” out the wheel wells later? (I actually started designing my car without wheel wells from bumper to roof, now I’m stuck, so I’m just curious if I already ruined my project)
Second question… Car bodies are obviously made from seperate parts (e.g. trunk, doors, hood, bumpers, etc). These small gaps between the body parts are always visible on real cars, and I’d like to have them visible in my model. How do I go about creating such a tiny gap between sections of my mesh? Or should details like that be left to the textures?
I think that’s it… I’m still learning this stuff, so any tips are appreciated. If you know of any tutorials that cover things like this, do tell.