i need someone to make blender models for me

so as the title says i need someone to make blender models

the deal is

i cant pay till the game is released but once it is a certain percent of the money from each copy sold is yours how much the game will cost and how many people im going to need to pay i dont know yet

the job is open houred you make what ever models you want when you want

you can leave the job at any time so you find someone paying better i wish you the best

and you need NO experience,i cant program for the life of me yet but im learning

and there is only one space so if you want the job post now

after 3 days i will pick who i want to make models for me,if you can show me something you have made in blender then you will have a better chance of winning but if no one shows me any of there models i will just pick who posted first

if you have any questions just ask

better chance of winning

What a fabulous opportunity. Doug (that’s me) rolls his eyes.

Ok, sarcasm aside, don’t look for a lot of replies. You have not even indicated the type of game you want to make. You have offered no contribution whatsoever - no screens, development documents, no anything. In short, just stop.

Have you tried turbosquid or blendswap yet?

I think this is a fabulous opportunity for anyone to have a go at actual (but unpaid) work-like (working from home though) conditions that the industries demand at making games/movies. I am a bit too tied up with other projects to, but wish you sucess, and ofcourse your game hitting the shelves (online or brick and mortar stores).

I think this is a fabulous opportunity for anyone to have a go at actual (but unpaid) work-like (working from home though) conditions that the industries demand at making games/movies. I am a bit too tied up with other projects to, but wish you sucess, and ofcourse your game hitting the shelves (online or brick and mortar stores).

Not true at all. Trampskey is not a business or anything like a client. He won’t set or enforce deadlines, or make a finished product with anything anyone contributes. Sorry for the dose of reality.

What 3D said. Also, trampskey, if you want people to help you out or work for you, correct spelling and grammar are of the utmost importance (and that includes correct puncuation.) It would also help if you put a lot more information on who you are and what you want to do.

What 3D said. Also, trampskey, if you want people to help you out or work for you, correct spelling and grammar are of the utmost importance (and that includes correct puncuation.) It would also help if you put a lot more information on who you are and what you want to do.

Yes sir. I’m a bit tired of crappy grammar and unrealistic requests on BA.

Trampskey - Do yourself a favor, and learn to model 1 prop. Do a good job on it, and enjoy the satisfaction. That’s all. We’ll all help you in that pursuit. But no one will simply give you a game’s worth of models, to do with as you will. I for one make a good second income from my models and textures. I have no reason at all to give them to you. I do, however, give models to people who have earned them in a sense - people who have worked hard on their own, developing their game. Someone who works hard on a game, and asks me for a prop is going to get it.

first

i shouldn’t have to tell what game i’m making,if your making what ever models you want when you want,after all why should you care what the games about if you are the one getting payed in the end

thanks for the suggestions ill check them out later

well technically its paid work,just not till the games released,thanks for the encouragement and i wish you success in the future

and not everyone wants a ******* buisness,im fine with you sending me models you’ve been payed to give to 30 other people,if you wanna work with some big company go ahead and work with them

also i don’t give a **** about grammar when on forums,as you 3D said i’m not a business or client and thus i dont need to act offical,if you dont like it dont post simple enough

just to tell that i have been watching tutorial after tutorial on learning programming

have been focusing on story,texturing and animation

and am just asking for a break on the models,also i have been studying this software and trying to create models

ive been working alot

and also i never said you had to give me your models im just thinking that for someone who might be doing this for a hobby for example,might like the deal of getting some money out of doing it in there spare time.

OH AND ONE LAST THING

3D if your a ******* moderator then act like one and be helpful not going around trying to **** all over people

oh and if you wanna ban me

GO AHEAD AND SEE IF I GIVE A ****

trampskey, if you want models there are tons freely available online. As previously mentioned go to http://www.blendswap.com/ and download these for free. There are many low poly models there to use specifically for games. Also tubosquid have loads of free downloads as well, just download the obj file and import directly into blender

As someone who has tried to make a game before, having been part of a team and all of us working together, I will say that it is extremely hard. I spent months working on a game, most of the logic block coding myself, with help from others too. But it is very difficult, I only got interested in the game because the guy who started it had some amazing screen shots up. there was a load of time and talent involved in what was there before he asked for help. Now the problem now, is its great screens that really catch peoples eye, since that is what you are having problems with, I would recommend working on coding for a bit, then making a short little demo, using some cubes and such, something basic, and then being like, “Okay, I have a game working, who wants to help me make it look beautiful?”

Because a game with good gameplay going is far more important than a ton of screen shots. Screen shots make people go wow, but the only way to truly get a good game is to have it work.

(No offence Doug, I really did try, I just wasn’t there yet! :stuck_out_tongue: )

Okay, trampskey, if your going to act immature like that, then you will NEVER get very far in life. You can’t just expect people to trust you, you gotta show 'em they can trust you. You gotta put reasonable information. I’m not asking you to put your whole story on here, I just ask that you put a little information. A moderator once pointed out to me that nobody will care about your story, because there are a ton of stories out there that they may think are better. Technically, they will be part of your team once they help you, and if there’s one thing I learned here, it’s how to get people to join a team. And correct grammar is one of the most essential parts to getting others to join.

Also, 3dmedieval is a great moderator. He is helping you out. You just gotta grow up and except that your previous posts are VERY unprofessional. Nobody is going to want to help some one who “don’t give a **** about grammar”. (Although I am impressed you spelled grammar correctly.) :stuck_out_tongue:

Please try to understand that you can’t come on here and just expect people to say yes to your every command.

Hey Trampsky, here’s a thought:
Try focusing on creating a KILLER GAME before you worry about the models.
I know you’re probably thinking “Well DUH!”
But here’s what I mean:
Although my interest in Blender is mostly steered toward animated filmmaking, I actually DO create games to help me make animated films. (Blender makes this fairly easy to do…) Since I tend to have a rather technical and logical mind, I was probably a little more geared toward the programminess of creating a game, and it took me a long time to focus on trying to make good models. So, as I worked on my games for my movie (I’m doing a sci-fi space movie, so my games are all about big spaceships flying in space. I wanted them to look like they functioned like real spaceships, so I put them in zero g and designed flight sim-style interfaces to control the spaceships. It actually works well…) I found that I started becoming obsessed about the models themselves, and wondering what would power them, and what textures to put on, and making something that looked really unique.
However, I was still very much a novice Blenderhead (still am more or less, but using the word “Blenderhead” REALLY seems to make me look like I know what I’m talking about; see how useful the right grammar can be?! :D) so it took me a while to find out that very complicated models, models that I had spent weeks or even months building, can really slow the game simulator down…

Since then I’ve gotten into other things; motion capture, texturing and UV mapping, good rendering practices, lighting, rigging, more modelling. But for me it all started with trying to make a flight simulator game.
At this point, my suggestion to you would be to focus on making a killer game, and not worrying about the models. In fact, what I really think you ought to do, is make a game about CUBES.
I’m not being a jerk.
Now that I look back on my own project, I often figure that what I shoud have done would have been to have just a bunch of little cubes flying around in space, chasing each other. There’s nothing wrong with that. Because, if you can figure out how to do that, you can use the physics data generated by the game to do a lot of work for you. And having just simple cubes will mean that your game will go very fast. A cube has only a few vertices. That’s much better for the physics engine to deal with than a complex model with hundreds of thousands of vertixes.
Furthermore, if you do that, and make some tutorials or videos to show on YouTube to demonstrate some of the gameplay, you will show other people that you understand how to make all this work. Convincing movement goes a very long way toward tricking the eye into believing that it is seeing something real.
Most importantly, by doing it this way, you will learn a great deal about making a game. In fact, you’ll learn almost everything you have to know, AND you’ll also have learned so much about Blender in the process that you won’t have any trouble getting help. There will be people signing on with you because they simply want to learn how YOU did it all. Just so they’ll be better.
In the end, you won’t have to ask for people to build models for you. You’ll be able to build them yourself, and they’ll be better, because YOU will know what you want your game to look like.
At that point, it would be extremely easy to just stick the awesome models you’ve made into the awesome data that you’ve created for them to handle by using cubes.

One last thought:
Can you name two other sailors who sailed with Columbus?

No offence Doug, I really did try, I just wasn’t there yet!

No worries, I’m still learning, and we had a lot of fun. I’ve figured out some new things lately that will make things a lot easier for me on big maps (mass AO baking!!)

Thanks Sonic. It’s true, I’m a surly bastard (I’m saying that about myself). But yes, I am trying to help in my own weird way. I’m a helpful guy. I just can’t stand it when people come here and say “Gimme!”, without offering anything. It just hits a nerve is all.

So, Trampskey, curse me all you want, I’m not going to ban you. But I do recommend hat you listen to what’s been said here. Make something yourself, and then ask others to join you as partners.

Oh thanks. I was feeling really happy this morning when I posted it. You know, that I think always the internet is a wonderful place. But on the same breath, I saw someone selling blender 2.49 on ebay for a tenner. I’ll just go and buy it, and make a movie that uses 3d glasses. I’d use 2.50Xx version, but I think that will be a too much of steep learning curve.
Have a wonderful time moderating dear Sir while I do my stuff.

EDIT: oops I hope I don’t sound like a troll. Just that I am so happy today…like any other day.

2.49 for $10?!?! WTF?
I paid $100 for my 2.49! (I couldn’t afford the awesomeness that is Maya at the time…)
That guy MUST be selling a lobotimized version of 2.49. I bet it doesn’t even have Ray Trace!
Mine came with Ray Trace AND Environmental Lighting:cool:.

Really, no one has posted the “I want to be a game designer” robots?

I decided not to this time, but since you asked:

damn you have anger problems

BTW [U]very noobish responses to

lol 3d i like how you show that video every time
[/U]

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