Now, I am the first to admit that I am pretty useless at most things, adn I guess I am no expert in my beloved Blender too!
But I still have the mad passionate desire to learn more. I have ony beenon the game engine for a while and have come across EVENmore terminology that has made my head spin. i understand the sculpting and how to make simple things like vehicules move, but I am still stuck on soo many more things.
If I can make a vehicule drive across terrain, how comes it stays horizontal when going up a steep hill when it shoudl be parallel with the hill?
If I was to contemplate making a scoring game, how do I make blender count scores, and what types of trigger meachnisms are recommended?
If i was to make a battlecars type game (Yep, I am still living in the '80s!) how do I amke the cars have a certian number of hit points and what do I do to make the collisions take the hit points off the vehicule?
4)Now the real biggie, HOW do i make an introduction screen with screens you can go to which tell you which keys to press and which levels to navigate to?
what is the procedure to make a gun fire a missile at something and
if I wanted to make a combat game (I know “nicky, you are trying to run before you can walk again arent you?”) how do I make the characters armature movements be contorlled in the game world? I am only used to animation so far
and If (just on the offchance like) I DID make a combat game, how do I make a character pick up a new weapon.
I know I am asking alot, but you must remember your first few heady days in the glorious and exciting world of 3D, the excitmet, the intoxiaction, the obsession. It is LOVELY and i am so high on it!!!
If you don’t mind my saying so, you’re getting way ahead of yourself. Start slowly, and learn things one at a time. My first games were just about walking around, and they’ve improved heavily since then.