I am trying to use blender 2.79 internal renderer to bake displacement maps but the information on certain critical aspect are missing even from the official Blender 2.79 manual.
I am mainly talking about baking geometry on a flat low poly plane for thing like snake scales, brick, stones etc.
The information’s i need are the following ;
1-Distance and how do i calculate them correctly?
2=Normalized what does this setting do?
3- Bias how to set properly?
Also is there a way to bake the image to 16 bit instead 32 bits float?
I always credit people who help me making tutorials.