Everyone I talk to about Blender seems to think that I’m crazy for using Blender’s renderer instead of Yafray. I have spent hours reading nonsensical jargon on how to use Yafray, but I can never get consistent good results. I find that Yafray tends to have problems with really simple things, like letting light solid edges. And although I know its possible, I haven’t figured out how to render radiosity in yafray.
Are there any clear and concise tutorials on how to set up a scene to be properly rendered in Yafray? I’ve looked, but have fallen short. The example with which I’ve been experimenting involves a cube with a square hole in one face, and a light on the outside shining in. I’ve been fooling with this simple scene for days now, and haven’t yet managed to come up with a satisfactory setup (indirect lighting/radiosity, low noise, light not seeping through edges)