I don’t know how it happened, but I’ve managed to screw my mesh up pretty badly. In a lot of areas, the edges are really messed up and it also seems like the faces are “off center” if that makes any sense. It’s making it nearly impossible to actually unwrap the object.
I’ll include a screenshot and the blend file below. I’m not sure if it matters, but I made this using the new 2.7 version.
Garden Bench.blend (777 KB)
EDIT: Also, does anyone know how to access the conformal unwrap mode in Blender 2.7? I used this before and it helped out a lot but I can’t figure out how to do it.
You’re relying on Ngons WAY too much, start over with a proper mesh. If you take a plane and subdivide one of its edges ten times, you will see the same type of distorted “off-center” normal. The unwrap algorithm has no idea how to handle those. If you run “triangulate faces”, it will fix the UV unwrapping, but the topology is still going to be awful…
Thank you. I have restarted it and I’m making it more uniform.
For future reference, do you (or does anyone else) know how to change the unwrap to conformal mode in 2.7? I can’t find it anywhere!
Fastest is F6 right after u key. It’s on T panel bottom part, appears after U.
Ah ok, thanks eppo. I don’t think I realized I had to hit it right away. This helped a lot.