I think the blender games section died....

After unity was released, no lie. Instead of cyborgs prophecy of one new thread a day, it seams we’re getting 1 unique post in the WIP forum a day… I’ve done 90% of the posting today bumping my thread with updates.

Yes, I’m using unity instead of the GE, but I still have the decency in me to post my game models progress in the GE WIP forum.

I’d say give it a month maybe? When all the non-coders come back and whine how they failed miserably at Unity, haha… I guess I’ll enjoy this time then :eyebrowlift2:

Everyone hasn’t switched, I’m still on bge. And hopefully I will post some screens of the first level and some of the characters that are finished soon. Can’t wait for that gamekit to be finished though.:stuck_out_tongue:

That’s not what I said

If the BGE doesn’t step up its game, most people in the BGE forums may stop using the engine, prepare to see just one new thread a week (or even a month) announcing a good looking Blender project (providing most threads will just be of newb projects that will fail) if this is the case.

Easy how reposting someone’s message can change it completely.

meh, close enough :stuck_out_tongue: I haven’t seen a new thread in at least 48 hours now :slight_smile:

I look at the list of new posts everyday, and I see a lot on game development stuff and very little on WIP or finished work these days. Honestly I’d like to see more of them. Guess I just need to wait.

BTW: I’ll still use the Blender Game Engine, not just for the fact I’m very adverse to switching to new things like a different engine (particulary if they cost 1k for the pro version), but because all my money making opportunity right now is in my Blender art.

Zarnik could be right and the non-programmers could come crawling back to the BGE (especially when Zaghaghi and Ben2610 complete the logic nodes)

Also, I don’t have active WIP’s now because of working on Blender art and getting bored with projects (not because I don’t have the skills, but I really feel like I should avoid starting even more new ones)

Zarnik could be right and the non-programmers could come crawling back to the BGE (especially when Zaghaghi and Ben2610 complete the logic nodes)

Cyborg: That was me who said that :stuck_out_tongue:

I’d say give it a month maybe? When all the non-coders come back and whine how they failed miserably at Unity, haha… I guess I’ll enjoy this time then

They’re actually working on a logic node setup? I suggested that and worked a bit on it a while ago, didn’t think the project actually went through! Glad to hear that man, I may still use the blender game engine for small projects or character testing, but after downloading unity; my heart lies in it :slight_smile:

And I will be purchasing the pro version whenever I get the scripting API down :slight_smile:

http://lists.blender.org/pipermail/bf-committers/2009-November/024927.html (wiki description seen in the link inside this link)

The problem with me and commercial GE’s, is that I go crazy if I think I can just purchase the version that doesn’t have all the features, I see a cool feature only available in Unity Pro and I’m like, “I want it, no way I’m just going to use Indie”

Considering I’m interested in using my 3k in checking account money on something else or the fact I feel cheap when it comes to software I’m pretty much going to find it hard to use Unity if I had to. Plus I feel uneasy about having to find the shader script to change shader settings, the BGE has shader editing like it should be, graphical and no need for any script thing.

Cyborg: Don’t say such things about an engine when you’ve never used it… You can edit shaders right inside unity from a GUI, yes if you want; which is a very nice thing; you can write your own shaders, or even edit the source code of the original shader.

Plus there’s a LOT of builtin scripts. Like drag and drop FPS template, drag and drop 3rd person camera and movement, and a lot more.

Personally I think the engine is much more intuitive and less confusing/cluttered than the BGE.

I stopped folowing the forum (and developing my game) after the summer holidays. Especially for you (well actually not) I’m busy with a game resource. You might find the thread in a week or so.

I wouldn’t be jumping to conclusions.

Yes, there hasn’t been much activity lately, but I noticed that before all the Unity stuff. It could be a number of things, like the team forum being made (so now the huge number of team games and everyone associated with them have gone elsewhere) and also a slowly diminishing interest from the community now that theres not a huge focus on the BGE atm (theres Durian now and no majorly publicised updates for the BGE). Also ive noticed that that section is being filled increasingly with much younger users, and yeh… that means lower quality content (not that I personally have a probublem with most young users, we were all there once). There are a few great games under development though, you just have to be lucky enough to come across the gems :eyebrowlift: The ratings are a good indication, and its been good to see so many people rating game threads lately

But yeh, I really doubt Unity’s latest news has made such a huge immediant impact so soon… And I doubt if it would ever even make a noticable impact anyway.

Or maybe people that actually make games talk less.

quite indeed.

I agree with everything you just said. Especially about the younger users.

ding ding ding ding ding, we have a winner!

Like drag and drop FPS template, drag and drop 3rd person camera and movement, and a lot more.

Stuff like that has always attracted me…:stuck_out_tongue: But no, I’ll stay with blender…:yes:

I agree with you Zarnik - blender has always been my first source, and rather than spread my skills about as in “jack of all trades, master of none” I’d prefer to stick at one thing. Saves so much time when blender serves my hobby art with ease.

Post hoc, ergo propter hoc.

Unity is closed source and does not run on Linux, nuff said.