So I vertex painted my terrain mesh in RGB. Red is cliff, Blue is ground and Green is mud.
I prefer this over texture painting because I can adjust each texture scale without repainting a very large terrain.
So I vertex painted my terrain mesh in RGB. Red is cliff, Blue is ground and Green is mud.
I prefer this over texture painting because I can adjust each texture scale without repainting a very large terrain.
Use the Separate RGB node under the converter section. It’ll let you get each color channel.
hi there.I need this for paint a plane.can you explain how i start. thanks
Start a new thread and describe what you’re trying to do in more detail.