Nick Manchul, Iāll follow what you said
> - do one texture, the second, the third ... experience comes months and years later - it's not avoidable.
> You start to go crazy? - stop, and rest.
> Learn how to create cool textures, maybe you can teach me :yes:
> I know one thing - cool textures are created in simple modeling mode. Create objects as they are, and through Cycles bake on a low-poly object. Learn to model beautifully in not in the game mode, but in the mode of object visualization. It is all interconnected. Will have to master and
sculpting.
- But how did you quickly develop the first item? Can I see your work?
Of course you can see. There are few threads that I created on the forum that I share my blend files, and thereās one I made yesterday:
āhttp://i.imgur.com/wSSkZuag.png
The blend file:
table1.blend (477 KB)
I have a lot more, but donāt think this is the right thread e.e, and I donāt know if can create a thread for this, tell me if you know any website to save blend files (and a question: there are other websites that I could find you?)
One thing that I know is that āI know the necessaryā to make a good model using reference and blueprints (donāt know if necessary itās the right word) but I need to learn more.
And with texturization, I donāt know how to mark seams well, you can see in this blend, have a color grid map in it.
- Strange, this paragraph is the last one - you or a genius, or just not attentive - follow the paragraph by paragraph and do not jump! And go to another paragraph when you reach good results.
This was because I was too much obsessed with having good results e.e But it was like one month ago and than i started over with textures e.e
- First by something little and than incresing the dificult - :rolleyes: For large movements, you need a large experience!
Totally
- come on man, Iām nobody - Iām just moved by Light Power - There are many āSithā at the forum, they are interfering with everything :eyebrowlift2:
Oh i know that e.e But little acts like that can play a big role on someoneās life (I think e.e)
pbr or not pbr, that is the question! - What do you mean by the word [B]pbr? Professionally created textures with maps and through the nodes are correctly mixed? In a modern successful game, all materials are [B]pbr! If you apply a simple texture to the model - itās a simple material, if you add a mask of reflection, normal map, and penumbra ā¦ and mix it qualitatively, itās already pbr
umbra, penumbra and antumbra - come on man, by the end of writing this answer, I already know three new words :eyebrowlift:[/B][/B]
These three misterious little words (UPA:confused:) e.e I agree with that and will figure it more nice and easy.
Every day is a day to learn new things