I want to make a hand bone from Armature A follow a hand bone from Armature B

Basically, I’m having a character grab the hand of another character and “yanking” it around.

I do have a basic IK set up, so I have my handIK move the forearm and upperarm bones correctly.

I’d like to be able to control one character’s hand and have the other’s character arm move around with it, like the hand is pinned to the other hand.

Child of bone constraint on bone A, targeted to Armature/Bone B, keyframe the influence as needed

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