Hi everything, I’m new to this forum. I’ve always wanted to make my own videogame but, I’ve been putting it off as life keeps getting in the way. I had to quit Blender for a while, as the folks at my college forced me to use Maya in my 3d modelling class. After dropping out(of the class in particular, I’m still in college), I returned to blender, only to discover that it’s not the same Blender that I’m used to( and that’s okay). So Basically, I’m learning how to use over Blender from scratch and my 3d modelling skills is still that of a beginner. Now I’m confident that I have what it takes to make a videogame but, despite how challenging it will be, I need help. The type of game I want to make would be an open world game that takes influence from both GTA and Deus ex(without the sci-fi elements or level/upgrade systems). However, I want my open world to be small and dense as I’m just one person; I know I can’t compete with Rockstar Games. I just want my game to be a simple proof of concept; a demo indicative of better things to come. Ideally, every building can be explored. I’ve already complied many of the tutorials I need and I do have plan but, I still need some help with this thing. I don’t know of a better way to ask for help, so here is a list of questions that I’d like to get some answers for:
Are there any good tutorials that could teach me how to quickly make modular buildings that have an inside? - I notice that they’re decent tutorials that teach how to make modular buildings with the array modifier but, I haven’t seen any that covers how to make such buildings with an inside/interior. In the game that I plan to make, it would be nice if players could enter and exit the buildings.
Do you know of any good tutorials that can teach how to make game levels in blender? - I see a lot of tutorials how to make specific buildings and scenes but, none of them have game level design in mind or at least I haven’t seen them.
Do you know of any good tutorial that could teach me low poly character design in blender? - I have seen good character design tutorials for Blender but, many of them are outdated as they’re not for the current version of Blender. I’m trying not to have unrealistic expectations for the game that I want to create, so I want a (for lack of a better term) a “generic” contemporary art style (no fantasy, sci-fi or ancient history). I just want to create a male and female model that I can editing into being other characters.
Got any good tutorials on how to make transparent background textures in blender? I want my assets to look good and have naturalistic/representational aesthetic but, I don’t want to achieve some sort of illusionist,realistic or photo-realistic aesthetic. I want to make sure that all my models are low poly as I want my game to work on low end pcs. I saw a tutorial on Youtube in which someone made a fire escape but, they made the rails out of 3d textures they made in Blender; it would be nice if I could do that as well.
Okay, that’s all the questions that I got for now but, I’ll return later. Anyway, here is a render of some assets I’m working on. It’s not the best render but, it give an idea of my experience with 3d modeling. My plan is to turn one file into an incredibly large asset library that I can constantly reuse and update.
I apologize if I posted this in the wrong place but, I didn’t know where else to go.