This file(http://hotfile.com/dl/68746253/421a1f5/RoundEdges.3ds.html), a quarter piece of a model, was made from Google SketchUp.
It has different height in each end and was given big round to the wide edge, small round to the small sunk edge.
It dosn’t look so complex but I don’t have any adia how to achive it.
Who dose please explain how it can be made in Blender?
Thank you
Tested 3ds file import. It works fine. I got the model.
To make it, rough out half the heart shape from cube and add mirror. Add first bevel around the side (A). Second bevel around the neck is smaller, and it includes the edge of first bevel (B). Subsruf, show the mirror, and you have it ©.
Attachments
beautiful!!
thanks, ridix
one more, so, is it possibel to give higher height to the neck side than tip end side?