Ahh, yes, there are more steps. Once you autotrack, go into the calibrate menu and calibrate your 2D track. That will take about as long as tracking, but it’s basically making the track 3D by deriving the motion of the camera. So once you calibrate you can export and it should work then.
Hm! I’ve had that once. To fix it I set the “end frame” a couple frames before the end. Does that help? How long is the calibration taking? I mean, it could take several hours.
Well, the calibraton takes maybe 45 minutes, since it is a 4000 frame shot. Ill try ending it a few frames before the end, if it doesn’t work this time. (I lowered the rez of the movie by a bit, seems to be helping)
Ill try to make it work, but if it doesn’t its no biggie, I am just trying to get the approximate location of the camera for a “copycat” cg shot.
Another thing I discovered a little late in the game is that if you set icarus to use less memory it won’t crash with “Not Enough Memory.” (I actually went and bought more memory to be able to calibrate a scene.)
Go into Project, Preferences and adjust Cache Size to something smaller. (Warning: save before adjusting, if the value is too big icarus will crash stating not enough memory.)
ALSO, it looks like you are using version 2.07. Version 2.09 exists, not sure how big of an improvement it is.
While it may be true that you need more steps, the real issue is that you seem to be using the wrong output fileformat, the 2d option. You need to “Export 3d Motion” (File menu), then select “Human Readable(*.txt)” from the “File type” menu. The script only accepts output in ‘human readable’ format.