Hello, I’ve been experimenting with Icarus a lot lately (and posting useless threads about it :rolleyes: )
Just today I tried to export a fully 3D, free motion track, which looked perfect in Icarus, but when it appeared in Blender, I found that the motion was entirely wrong. It ends at a different frame than the original video, it shakes up and down, the virtual camera fluctuates in FOV, and the points just don’t line up. It does seem to be following the track roughly, though, so it’s not just the wrong data.
I’m pretty sure it’s not offset by a certain number of frames (I tried some ipo adjustment). The wrong-ness of the camera motion doesn’t seem to have any particular pattern to it, even though it’s kind of smooth.
If anyone has had a problem like this before with Icarus, I would like to know what you did to solve it.