I’mm a beginner in 3D modeling and blender. Here is my first modeled weapon without tutorial.
When you look from the side the ice crystals are too fat cause I used plane meshes and mirror modifiers. Any idea how to fix this?
Is it ok to not texture it? I haven’t tried to texture paint something yet and don’t know a lot about materials either.
you can try to scale your model only on the axis that is to fat.
i would make a new material for it and use a glass shader for it as start,the ior for ice is 1.31 iirc.
you can make a roughness map for it to make the ice then more interessting.
your lighting is not bad,but i would try a hdri map for lighting and more interessting backround (maybe the weapon on a frozen lake or something)