Here’s something I’ve been working on for the past while. Right now, it’s just a test level for a larger game. The prominent thing I want to know is how well the file runs on the “average” computer. On my end, the framerate rarely drops below 25. If the file lags too much on most computers, then I’ll take steps to fix it. Otherwise, I’ll just keep going the way I am.
Arrows: Move
Down arrow: Shield or drop, depending on whether you’re in the air or not
Left ctrl: Jump
Space: Attack
Enter: Make health appear (it appears in the trench)
Numbers 1-0: Switch character (right now it’s only colour change, later I’ll give them different abilities. At first, you are no one, press a number to become someone)
C: Calls everyone to your location.
You have to press a number (not numpad, the row across the keyboard) before anything else will work. I have to do it like that for now, later it’ll be fixed.
It’s a ODE game, wright
I’ve tested it with the latest Erwin’s 2.42 pre
When the character it’s in the crowd I get 25 fps with ODE
With bullet it’s abit faster but don’t work very well
ODE? I’m afraid I don’t know what you’re talking about. The game is intended for Sumo physics until some bugs for Bullet are worked out into an official release. It’s meant to be played fullscreen and was created in 2.41.
I was able to get the framerates down to 11 fps, but most of the time it played at 15 fps on an AMD Athlon XP, Win XP Pro, 1 GB RAM, GeForce FX5500 and Blender 2.41.
I tried downloading it, but it said something about the file being incomplete.
This may just be our old junk heap of a computer, but I don’t think so…
I downloaded the Proog.blend file, and that worked fine.(except I could’nt render it(because it took too much ram))