Me and Plough were talking today and we decided it would be great if there were a texture plugin that you could use with the lightflow script, within blender, to set parameters of different lightflow materials. Basically, you would just be setting numerical values for “KD”, “KR” etc. You get the idea. Instead of having to go in and type in your vector3s by hand, it would just have 3 sliders for R, G and B!!! This would be sweet if the script would take these numbers and stick them into the exported materials. There would probably be a set of different texture plugins that would each handle one lightflow material type. Plough said it would be really easy to write the plugins but he doesn’t have a working complier. Can someone post a link to one, and tell us how to use it? Thanks! We think this could be really cool and it would definitely save a ton of time instead of going through your materials for an hour before realizing you formatted the parenthesis wrong… >:0
I need a working compiler (or directions to use the Borland free command line tools). Does anyone have an old version of LCCWin32 that you use to compiile scripts – the new one doesn’t compile plugins properly.
I don’t know too much about how much access the Blender Python interface gives to textures, so please tell us if this idea won’t work because of lack of access.
ALEX (SKATES): Yeah. I don’t actually know anything about this. Plough’s doing it, or maybe eeshlo if he feels like it. Right? Thanks guys.