Ideas for recreating 2D asset in 3D?

Hi everyone,

I’m looking to create something similar to the 2D image bellow but in 3D. I’m kind of at a loss as to how I would do it though.

Here is my idea, create the mesh for the body as one normally would. Create the bones inside of this mesh . Invert the normals of the body and do backface culling so that only the faces of the body behind the bones would appear no matter what angle you look at it from.

Does this seem like a reasonable approach?

image

Yes this might work, just a resized ape in an ape and flat star shape in the same place, white ape with emmission :

@Okidoki would you mind sharing your file with me?

Sorry didn’t even saved it… and no anymore in tmp-dir… just tried your idea:

  • Suzanna with black color and backface culling
  • second Suzy a bit smaller and white emmison
  • for the star, activated additinal meshed star… yellow backface culling

all in the same spot…

Ok no worries. I appreciate your help :yum: