So I want to animate a foot being put into a flat-ish sock. The end effect is having the foot wear the sock.
My first attempt was to make the ‘sock’ object be cloth (leather defaults), then deform with the foot in the presence of 0 gravity. It works ok if the sock is already mostly open, but deforms horribly with a flatter opening, resulting in most of the sock inside-out.
I’ve tried adding constraints to limit vertex deformation to just x and y, but the cloth modifier ignores those regardless of order.
Any ideas?
I’m still on 2.49. Thanks!
-Q7