I’ve been having problems with idle animations interfering with other animations. The problem is that my idle animation prevents other animations from playing or it interferes with them. I’ve tried using logic bricks and python but concluded with the corresponding results.
How can I make a perfect idle state in my game?
I’ve also been considering using the “all keys” method where if no keys are being registered, the idle animations play. Another method I’ve been considering would be the “no movement detected” method, which is when the player’s position is remaining constant, the idle animations play.