I am afraid the title is not clear enough. Let me explain.
Take a cube or cylinder and set key frame 1.
Then at frame 10, deform the object by selecting a vertex set and translating, rotating, scaling, extruding. Then set a key frame.
Repeat at frames, 20, 30, 40 with a different vertex set.
So we have the original shape at frame 1 and distorted shapes at the other frames.
Now if we play the animation (Alt+A), the altered shapes at frames 1,10,20,30 are not seen - they are lost.
Only the last shape (frame 40) is retained throughout the animation.
How can we get the animation to play the various shapes in their proper places?
[The actual problem refers to a character biting an apple as he walks. If the animation is played, only the last unbitten part of the apple is shown right through the animation, which is unacceptable]
Help will be much appreciated.