ik and limit rotation don't cooperate

i’ve got armature chain with ik applied, one bone got limit rotation constraint, it works ok.
i add target object to ik solver, and it ignores limit rotation constraint.
i want hand to follow some object, and rotate when it does, but i want also elbow to have just one axis of rotation, what can i do ??

IK solvers don’t really work with the limit rot constraints in the constraints tab at the moment.

bones in IK chains get a separate panel for controlling rotation limits etc.
go to edit buttons and select a bone in an IK chain.
at the bottom of the Armature Bones panel, you will find the controls for limiting rotation and rotation stiffness along the different axes.

thanks alot. Didn’t notice that difference before :slight_smile: