In the vid, i bend a chain of bones by moving the first (or last, not sure about that!!), and, because i’ve put an IK contraint on it, the rest bend accordingly.
But my question is: imagine that i want two bones in the middle of the chain to stay locked to each other in a certain orientation, like straight, or at a right angle, or whatever. Is there a way to do that, while still having the constraint work to the end of the chain?
So then i would have a chain looking like i manually arrange two bones to be in the video at 0:06 in the video. And if i change the curve some more, like bend it more, these two bones will still remain straight?
I guess another way of asking it is: is there a way to tell the constraint to skip specific bones in the chain, while still effecting the ones after it?