With my IK bones turned off, everything is fine. I know it’s normal for bones to move a little with IKs, even when everything is in the 0 position, but how do I fix it to match edit mode? I read forum after forum but cannot tell what to do. I need the IKs for animating but I can’t apply the armature like this.
The hands mostly are screwed up, but there is a slight difference in the legs too. I attached the blend file
Freder body.blend (2.86 MB)