Hey. I’ve been having little to no hassle getting a model made and rigged complete with IK, but degrees of freedom have been the bane of my existence. It’s incredibly handy to be able to see any given bone’s range of motion, but for some reason the Y (green) range of bones isn’t displayed, and with the Rotate command ignoring it, I’m essentially working in the dark regarding bone roll.
It’s not even seen in tutorial pictures from several versions ago, which suggests that it’s not even implemented at all. Is it? Is there some way to make the Y range visible?