(crossposted from blender.org)
i’d like to be able to export a fully rigged mesh, to be loaded up within a custom piece of software that i’m developing. my app is going to have IK support based on the iksolver internal module from Blender.
ideally, i want to be able to export the mesh, bones, and ik rigging details to a file format that has a nice SDK which can be simply plugged into my application. i’ve looked at two or three - Collada and FBX both seem like options - but i’m unsure how much the export tools have kept up with the development of the Blender engine - for example, i want to be able to export IK Pole Vectors, which are a new feature in 2.46.
can anyone offer any advice here?