can we create a Switch for IK/FK constraint, without needing to manually slide the influencie in the buttons windows, create something in the 3d view like (Driven Shape keys), is there a way ?
Obs: Found this thread, where Kitsu shows how to do it, starting with a separate Object
Using the technique mentioned above, I tried to create a temporary solution for IK/FK switching
in the new Full Character Rig by Daniel Martinez Lara, posted today:
Here you’ve got the Edited version:
Just an idea, nothing special though.