Trying to make a reasonibly simple IK rig but the IK contraint on the Calf doesn’t want to work and keeps spazzing out. The method I am using worked perfectly in previous versions and I have even tried it in 2.64, could I be missing something?
It’s the usual IK contraint with a chain length of two targeted to an IK bone just under the foot, I was later going to add in a pole target as well.
Need this to be fixed as I have tight deadlines.
Having issues with the uploader, will try again tomorrow.
Most common cause of ‘spazzing’ is multiple armature modifiers. Click on your mesh and go to the Modifiers list (you know, the wrench in the properties window). Make sure you only have one armature modifier.
daren is giving you the straight scoop. Look at the ik.left bones properties in edit mode, you will see that it’s parent is the left calf. Change it to be parented to your root bone (hips I believe) and all should be well.