Hello. I haven’t been here in a while… I’ve always been working with Blender though.
At present I’m working on an animation. It involves two simple polygon men fighting each other. However, I found it rather hard to animate their leg movements without IK. So I arranged a very simple IK rig that seemed to keep their feet in place.
Voila! IK. However, I’m having some interesting problems when I try to make the simple character face in another direction by rotating his torso and feet IK targets at the same time…
His feet slide off to the side! The IK targets don’t want to stay put. I’m not sure what to do… I tried and abandoned the idea of parenting the IK foot targets to the torso, because that sort of defeats their purpose (it’s supposed to make the feet stick to the floor when he crouches)… I tried to give them a Z axis rotation constraint so they’d follow the torso when it rotated, but it resulted in some very zippy, erratic rotations and sometimes I wanted to animate the characters so that they’d rotate their torsos without the feet following.
Um… in addition to this minor problem, does anyone know anywhere where I can find some very thorough explanations for rigging? Rigging theory, perhaps? I know about constraints and hierarchies and stuff, I just spent some times looking at some more advanced rigs (like Ludwig) and I hadn’t the slightest clue how that was made. Thanks a lot.