IK in Game Engine

Is there a way that the game engine support IK? I tried that but the only bone that moves is the head and the rest of the mesh dont follow :frowning:

Is there a way?

Set up the IK rig as you normally would (with the constraint, etc.) Then, in the armature’s logic bricks, set up an always>and>armature:run armature.


oh man, I’ve encountered something like this :frowning: But the animation works now thanks :slight_smile: