When animating for example a leg the leg itself lags one frame behind the empty that controls the ik chain when browsing the timeline with arrow keys. Also when I move the empty somewhere, decide not to move, and release it with ESC, the empty get’s where it was before but the leg stays in the new position. Going one frame forward and backward again fixes this.
How to make blender sync the whole rig every frame? It’s very difficult to animate like this. I’m using the official 2.4 release in linux.
Here’s a screenshot, you can see from the other leg where the handles should be. The character is taking a step forward here.