When I export my baked animation as an FBX (to be used in Unity), the IK feet animation doesn’t export but works fine when I play the animation in the original file. I uploaded a comparison of the original and the exported (These are still frames of the animation).
Original
Sounds like you need to bake your animation to keyframes before exporting (Google)- also make sure you don’t have any drivers on any bones, as those don’t export. If you do, bake them
The thing is I already baked the animation. I animated it using layers, and then baked them all into a single layer. I also found out that FBX can’t export seam data, so that explains the UVs at least.