Ok I may have bit off more than I can chew. Thinking that instead of creating a bunch of internal hinge joints for the legs of my spider camera bot I would just make a rubber type hinge cover that hides the joint areas. However in doing this it will need to flex and bend while the rest of the armature is just a standard IK rig with a root and body bone. I have attached a .blend file to show what I am trying to achieve but my rigging and setting up isn’t up to par when including outside meshes into the rig (like the flex joints).
I have tried just using a soft body and cloth for the joint and doing a plethora of parenting to try and get the joint to follow the armature of the legs but it never really did.
Layer 1 is a simple single leg to body with the two leg pieces and the flex joint piece. On layer 3 I have the look of the total rig. Thank you for any help in trying to figure this out. I am hoping to finally complete something from scratch to finish rigged and ready to animate.
FlexJointHelp.blend (519.7 KB)